Gaming machine certificate creation and management

ABSTRACT

Methods and systems for creating and managing certificates for gaming machines in a gaming network using a portable memory device. A gaming machine creates a certificate signing request which is stored on a portable memory device at the machine. Then, the memory device is coupled with an appropriate CA server. A certificate batch utility program on the server downloads and processes the CSRs. A certificate services program on the server issues gaming machine certificates according to the CSRs. In one embodiment, the certificates are uploaded onto the memory device, along with copies of certificate authority server certificates, including a root CA certificate. Then, the memory device is coupled with the gaming machine and software on the machine identifies and downloads its certificate based on the certificate file name.

CROSS-REFERENCE TO RELATED APPLICATION

This application is a divisional application of U.S. patent applicationSer. No. 12/214,537, entitled “GAMING MACHINE CERTIFICATE CREATION ANDMANAGEMENT” and filed on Jun. 18, 2008, now U.S. Pat. No. 8,386,785,which is hereby incorporated by reference in its entirety and for allpurposes.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates to wager gaming networks and underlyingdata security infrastructure. More specifically, it relates to creating,distributing, and managing certificates for enabling securecommunication of data among components in a gaming network.

2. Description of the Related Art

Gaming regulators generally require that communication channels betweengaming machines and other components, such as communication servers, ina gaming network, be as secure as currently available technologiesallow. One of the more secure modes of communication in a network isthrough the use of a Secure Socket Layer (SSL) or Transport LayerSecurity (TLS) which may be utilized in gaming networks. However, inorder to implement SSL, certificates may need to be distributed to endpoints in a network, namely gaming machines and devices and servers.

One method of providing gaming machines with certificates, containingvarious data such as a machine's public key, is to electronicallytransmit the certificate over a server-based gaming network using SimpleCertificate Enrollment Protocol (SCEP). However, issuing a certificateto a legitimate machine from the certificate authority over a networkrequires the use of passwords to authenticate the machine. The number ofpasswords needed may be directly proportional to the number of actualgaming machines and devices receiving new certificates. In otherembodiments, the same password may be used for all machines. Managing afew passwords, known to various, albeit trusted, casino employeesrequires diligence and reliance on those employees who have the passwordto not reveal the passwords, whether deliberately or accidentally, tounauthorized parties. Managing hundreds or thousands of passwords in alarge casino environment is likely to be a persistent security risk inthe network and verges on being unworkable. On the other hand, havingonly one password for all machines raises the ominous prospect that anentire security scheme for a gaming network may be compromised if thatone password is leaked. In one scenario, a password is entered into agaming machine by a casino floor operator which is used to authenticatethe machine to a certificate authority server over a network. The samepassword is used for all gaming machines in a network or in a section ofa casino floor, placing paramount importance on the password. If thepassword is compromised, the security of the all gaming machines in thenetwork may be compromised. It is generally known in the computer andnetwork security fields that passwords are often the weakest link in asecurity infrastructure and are the most vulnerable aspect of a securityscheme.

However, the fact remains that in order to implement SSL in a network,communicating end points that want to benefit from SSL need to havecertificates. For example, certificates are used by end points (e.g., agaming machine and a communication server) to authenticate each other,that is, perform a “handshake.” Only after this is done, can an SSL orTLS channel be established, after which a session key, for example, maybe exchanged between the two end points for further routine game-relatedcommunication.

SUMMARY OF THE DESCRIBED EMBODIMENTS

Methods and systems for creating and managing certificates for gamingmachines in a gaming network using a portable memory device and withoutthe use of passwords are described in the various embodiments. A gamingmachine in need of a certificate creates a certificate signing (orissuing) request, referred to as a CSR. The CSR file is uploaded to amemory device, such as a USB key, by a casino floor operator. The memorydevice may be taken to numerous gaming machines by the operator where itis inserted or coupled with the gaming machines and loaded with CSRs. Inone embodiment, a CSR may contain a public key, gaming machineidentifiers, and a digital signature. The memory device is handed overto a certificate authority (CA) security officer at the casino who hasaccess to certificate authority servers.

The memory device is coupled with a server, such as an appropriatesub-CA server. A certificate batch utility program on the serverdownloads and processes the CSRs. A certificate services program on theserver issues gaming machine certificates according to the CSRs. Thebatch utility program facilitates the processing and issuing of thecertificates, of which there may be hundreds or thousands. The issuedcertificates are given unique names that may include gaming machineidentifiers. In one embodiment, the certificates are uploaded onto thememory device. One or more copies of certificate authority servercertificates, including a root CA certificate, may also be uploaded ontothe memory device. In another embodiment of this invention, a batchutility program stores the issued certificates in a shared folder of thesub-CA server, and the gaming machines download the issued certificatesover the network from the shared folder. A gaming machine downloads theCA certificates and the certificate that corresponds to its owncertificate signing request.

In another embodiment, the CA security officer hands the memory devicestoring the issued certificates and CA certificates to a casino flooroperator. At the machine, the operator inserts or couples the device andsoftware on the machine identifies and downloads its certificate basedon the certificate file name. The machine also downloads copies of theCA server certificates which it uses to validate the certificates. Thefloor operator ensures that the correct root CA certificate isdownloaded by performing a visual comparison of a root certificate hashvalue (downloaded from the memory device) and displayed on the machinedevice with a hardcopy printout of the value obtained from the CAsecurity officer. The machine may then perform a certificate chainvalidation to ensure that all the downloaded certificates are issued bytrusted CAs. During the validation, the machine ensures that thecertificate issue date is before the machine's internal clock time andday, and that the certificate has not expired (i.e., that the gamingclock date/time is not past the expiration date). The machine alsoensures that the certificate is not revoked by the root CA or sub CAs bydownloading either the Certificate Revocation List (CRL) or a OnlineCertificate Status Protocol (OCSP) response. In this manner, the gamingmachine obtains a valid certificate (which it can use to authenticateitself to other gaming network components) without the use ofpotentially vulnerable security measures, such as the use of passwordsover network connections for transmitting certificate signing requestfiles to a Certificate Authority.

One embodiment is a method of obtaining a certificate for a gamingmachine that may be used for authenticating the gaming machine tocomponents in a gaming network. A certificate signing request isgenerated for obtaining an issued certificate from a trusted certificateauthority. The signing request may contain a gaming machine public key,a gaming machine identifier, and a digital signature of the gamingmachine that is signed by the private key associated with the gamingmachine public key. The coupling or insertion of a memory device intothe gaming machine is detected and the signing request is stored on thememory device. A certificate is created by the certificate authority forthe gaming machine and is stored, along with one or more certificateauthority (CA) certificates, on the memory device by a certificateauthority server. In one embodiment, a second coupling of the memorydevice, now storing the gaming machine certificates and CA certificates,is detected at the gaming machine. A value associated with a root CAcertificate may be displayed on the gaming machine and may be used in avisual comparison to ensure that the correct root CA is stored on thememory device. After the root certificate is stored in the gamingmachine, it verifies all other certificates using certificate chainvalidation against the trusted root certificate before copying anycertificate from the memory device. The gaming machine identifies aspecific certificate file on the memory device and stores the file onthe gaming machine, together with the CA certificates.

BRIEF DESCRIPTION OF THE DRAWINGS

References are made to the accompanying drawings, which form a part ofthe description and in which are shown, by way of illustration,particular embodiments:

FIG. 1 is an overview diagram of a gaming network showing categories ofcomponents relevant to the various embodiments of the present invention;

FIG. 2 is a network diagram showing components of a gaming network andactions taken by a casino floor operator on a gaming machine inaccordance with one embodiment;

FIG. 3 is a block diagram showing a sub-CA server hierarchy in a wagergaming context in accordance with one embodiment;

FIG. 4 is a logical block diagram of a gaming machine showing relevantdata and software modules in accordance with one embodiment;

FIG. 5 is a logical block diagram showing software modules and utilityprograms in a sub-CA server in accordance with one embodiment;

FIGS. 6A and 6B are perspective illustrations showing a casino flooroperator de-coupling and coupling a USB device from a gaming machine;

FIG. 7 is a flow diagram of a process of generating a CSR and storingthe CSR on a USB device in accordance with one embodiment;

FIG. 8 is a flow diagram showing a process of issuing certificates by atrusted CA via a sub-CA server in accordance with one embodiment;

FIG. 9 is a flow diagram of a process of downloading copies of CA andsub-CA certificates onto a gaming machine from a USB device inaccordance with one embodiment;

FIG. 10 is a flow diagram of a process of transferring an originalgaming machine certificate from a USB device onto a gaming machine inaccordance with one embodiment;

FIG. 11 is a diagram of a screenshot from the user interface ofcertificate monitoring utility in accordance with one embodiment; and

FIGS. 12A to 12D are sample screenshots of a batch certificate utilityin accordance with one embodiment.

DETAILED DESCRIPTION OF SPECIFIC EMBODIMENTS

Reference will now be made in detail to specific embodiments of theinvention including the best modes contemplated by the inventors forcarrying out the invention. Examples of these specific embodiments areillustrated in the accompanying drawings. While the invention isdescribed in conjunction with these specific embodiments, it will beunderstood that it is not intended to limit the invention to thedescribed embodiments. On the contrary, it is intended to coveralternatives, modifications, and equivalents as may be included withinthe spirit and scope of the invention as defined by the appended claims.In the following description, numerous specific details are set forth inorder to provide a thorough understanding of the present invention. Thepresent invention may be practiced without some or all of these specificdetails. In addition, well known process operations have not beendescribed in detail in order to not unnecessarily obscure the presentinvention.

Methods and systems for creating security certificates for wager gamingmachines and storing the issued certificates on the machines withoututilizing passwords for communications between the gaming machines andcertificate authority (“CA”) servers are described in the variousfigures. A gaming machine having a certificate is able to authenticateitself to servers in a gaming network, such as communication servers(“comm” servers) in a server-based gaming network.

FIG. 1 is an overview diagram of a gaming network 100 showing categoriesof components relevant to the various embodiments of the presentinvention. Certificate authority servers 102 are connected via networkconnections, represented in FIG. 1 by line 104, with gaming machines106. Certificate authority servers 102 are connected via networkconnections, shown in FIG. 1 by line 108, with a gaming network 110,specifically a comm server 112, for example, in a server-based gamingnetwork. In one embodiment, gaming machines 106 communicate via a securesocket layer (SSL) connection or other secure network connection 114with comm server 112. In order to establish an SSL communication betweenthe gaming machines and host servers in the gaming network, a gamingmachine may be required to authenticate itself to a host server orperform a handshake operation with a host server, such as comm server112, before an SSL connection is established. One way a gaming machinemay authenticate itself to a host server or any component in a gamingnetwork is by presenting its certificate, issued by a trustedcertificate authority that the other component trusts. Typically thecomponent will also authenticate itself to the gaming machine andsimilarly present a certificate issued by a trusted CA to the gamingmachine. The two certificates may be issued by the same trustedcertificate authority, in which case it is implied that both componentstrust the CA and there are no additional steps to authenticate eachother using their certificates.

There are various configurations in which the CA servers may beimplemented. In one embodiment, root or trusted certificate authorityserver 116, essentially a server having software to create certificatesfor sub-CA servers (described below), may physically reside at and beoperated by a third-party gaming machine manufacturer and gamingprovider, such as IGT of Reno, Nev. In another embodiment, root CAserver may be located at a casino or gaming operator premises. A gamingoperator may decide whether to maintain its own trusted CA server orhave a third party manage and operate it. There are several factors thatmay be considered by the gaming operator. For example, if the operatoris a large casino or has a multi-national operation, it may want to havecontrol over the CA server. On the other hand, if it is a small tomedium-sized gaming operator, they may prefer that a service provider,such as IGT, with experience or expertise in managing a securityinfrastructure, such as PKI, operate the root CA server for the benefitof the gaming operator. There may be other considerations in having athird-party provider operate the server, such as allowing components ina gaming operator's network to authenticate themselves to components inanother gaming operator's network, which also uses the same root CAserver. Thus, secure intra-casino communication (e.g., via SSL) ispossible when casinos utilize a root CA server managed by a third-partyprovider. If a gaming operator having multiple locations decides tomaintain its own root CA server, components in the network at onelocation (e.g., Las Vegas) can authenticate themselves to components atanother location (e.g., Macau) which is operated by the same gamingoperator, thereby providing inter-casino communication between networksat different geographic locations of the same gaming operator.

Sub-certificate authority servers are network components that managecertificate signing, creation, revocation, and other operations at agaming operator premises and, in one embodiment, have wired networkconnections with one or more gaming machines at the same physicalpremises. In one embodiment a sub-CA server services a specific numberof gaming components (the number may vary widely, e.g, 50 to 500) at acasino, where the gaming machines may be in the same section or area ofthe casino. The number of gaming components managed by one sub-CAserver, whose specific role is described in greater detail below, may bedetermined by the gaming operator. Each sub-CA has a connection toeither another parent sub-CA (not shown in FIG. 1), creating anintermediate sub-CA hierarchy or to a root CA server, as shown by lines118. There may be a hierarchy of sub-CA servers at a gaming operatorpremises as shown in FIG. 3. The number of layers in the sub-CAhierarchy may depend on the size of the casino, number of gamingmachines, tables, devices, etc., and other factors. As is known in theart, by using virtualization software, a single physical server computer(a single “box”) may operate two or more logical sub-CA servers, eachlogical sub-CA server servicing a group of gaming machines.

As noted above, some embodiments address providing certificates togaming machines so that they can authenticate themselves to othercomponents, such as gaming network communication servers. The sub-CAservers described in FIG. 1 and in the figures below are for creatingand managing certificates for gaming machines. As noted above, a groupof gaming machines is typically serviced by one sub-CA server. Thenumber of machines in each group does not have to be the same for eachsub-CA server. Some servers may have the capacity to manage 500 gamingmachine certificates while others may only be able to handle 50.Although FIG. 1 shows individual gaming machines, gaming tables andmobile gaming devices, such as tablets or PDA-type devices, also needcertificates and may be included within gaming machines 106. The onlyphysical requirement of such alternative gaming devices is that theyhave ports for a certain type of memory device, described below, whichis currently present in most gaming machines, such as a USB port or aFirewire port.

The gaming network may be a server-based or a non server-based gamingnetwork. In one embodiment of a gaming network, gaming machines andother game play components in the network, such as handheld devices,communicate with comm servers, which handle the authentication,security, and other services, such as gaming theme changes. In otherembodiments, a comm server may not be utilized and gaming machines maycommunicate directly with each other or with components in the gamingnetwork. An example of a server-based gaming network is the networkdeveloped by IGT of Reno, Nev. that operates under the G2S protocoldeveloped by the Gaming Standard Association (GSA).

FIG. 2 is a network diagram showing some of the components described inFIG. 1 and actions taken by a casino floor operator 202 on a gamingmachine 204 in accordance with one embodiment of the present invention.Shown is a root or trusted CA server 206 (which may be at a third-partysite or at the casino) connected to a sub-CA server 208. However,typically the root CA is powered down and offline. The root CA may beonline so that it may provide certain data (e.g., revocation lists,described below) to sub-CAs in an enterprise network. Sub-CA server 208has wired connections 212 with multiple gaming machines 214 as describedabove. Gaming machines 214 are connected to a gaming network comm server216 in the specific embodiment. Casino floor operator 202 is a casinoemployee who is trusted and authorized to service gaming machines and isable to open the machines for maintenance and has a key to open maindoor 218 on the front of machine 204. In many cases, only a portion ofmachine 204, such as the main cabinet, may be opened using main door 218(keeping the top box closed) to perform the operations described.Operator 202 is able to view data on a gaming machine monitor in orderto perform the operations. In one embodiment, floor operator 202 mayopen gaming machine 204 and insert a memory device 220 into machine 204to either upload data onto device 220 or download data from device 220onto machine 204. In the described embodiment, memory device 220 is aUSB device. In other embodiments, memory device 220 may be another typeof hot-swappable, re-writable memory device, such as a Firewire-enableddevice. Gaming machines 214 have a port or connection means to read andwrite data from device 220 in a relatively convenient manner whichcasino floor operator 202 can use efficiently.

As described below, casino floor operator 202 walks from machine tomachine and performs essentially the same operation on each machine,which in one embodiment is inserting the same memory device 220 intoeach machine (gaming network server, such as communication server 216 orother gaming component may use different methods). Once floor operator202 has serviced all gaming machines 214 in her section, and in theprocess accumulates data on memory device 220, device 220 is physicallyhanded off to a casino certificate authority (CA) security officer 222who manages sub-CA servers 208 at the casino. In other embodiments,different types of memory devices may be used. For example, a compactflash card, SC card, or a FireWire device, among other removable,re-writtable, and hot-swappable memory devices that can be coupled witha particular gaming machine may be used.

FIG. 3 is a block diagram showing a sub-CA server hierarchy 300 in thewager gaming context in accordance with one embodiment. As noted in FIG.1, root or trusted CA server 302 may be maintained by a third-partyservice provider, such as IGT, or any other “neutral” trusted thirdparty. Each box in the second level 304 of hierarchy 300 may represent asub-hierarchy of intermediate sub-CA servers. That is, box 306 labeled“gaming operator 1 sub-certificate authorities” may itself be ahierarchy of sub-CA servers at a casino where the top-most server in thehierarchy is connected to the root CA server and the bottom servers areconnected to the “leaf” sub-CA servers as shown in FIG. 3, which in turnare connected to the gaming machines. In another embodiment, there mayonly be one layer of sub-CA servers (or one sub-CA server) that isconnected to 308 gaming machines and to root certificate authority 302.Also, as noted above, a single server computer may be logically“divided” to run two or more virtual sub-CA servers on one physicalserver computer.

In the embodiment shown in FIG. 3, gaming machines under box 310 thatare operated by a different casino (gaming operator 2) may communicatesecurely with gaming machines operated by gaming operator 1. In theembodiment where root CA server 302 is operated by a third-partyprovider, boxes in level 304 may have “casino site 1,” “casino site 2,”and so on in place of “gaming operator.” Within each box for site 1,site 2, etc., there may be the same type of sub-hierarchy ofintermediate sub-CA servers 312 as described. Some gaming operators mayhave expansive networks and operations, with sites at differentlocations across the world, and may have thousands of gaming machines,thereby needing a multiple layer sub-hierarchy of sub-CA servers 312.

FIG. 4 is a logical block diagram of a gaming machine showing relevantdata and software modules in accordance with one embodiment of thepresent invention. In one embodiment, gaming machine or gaming device400 generates its own private/public key pair 404 using its own randomnumber generator. A random number generator (not shown) may be asoftware module in the machine or device that generates pseudo-randomnumbers according to a mathematical formula with a hidden seed value orit may be a device that generates true random numbers using quantummechanical phenomenon. The public key is intended to be shared with thepublic and may be given to any entity which asks for it and wants tocommunicate securely with gaming machine 400. The private key is used bygaming machine 400 to decrypt ciphertext that it has received from othersources that have sent text encrypted using the public key.

An SSL module 408 may be used for secure communications with a gamingnetwork. Depending on the role of gaming machine 400 in a particularnetwork configuration, SSL module 408 may have both client and serverSSL software or only one. In another embodiment, the gaming machine mayhave a Transport Layer Security (TLS) module. It is possible that thegaming machine may function in the role of server in a communication, inwhich case it will utilize SSL server software. In any case, which SSLsoftware the gaming machine has (or whether it performs the role ofserver or client) is not directly related to the security features ofthe described embodiments.

Another software module in gaming machine 400 is software module 402 forgenerating a certificate signing request (CSR). As is known in the art,a CSR may also be known as a Certification Request Syntax Standard asdefined by Public Key Cryptography Standard #10. A CSR typicallycontains information that uniquely identifies gaming machine 400, andthe public key that was generated by the machine itself. Thecorresponding private key is used to sign the entire certificate requestso that information that uniquely identifies the gaming machine isprotected from tampering. When generating the CSR, a user, such as acasino floor operator or other casino employee, specifies informationthat uniquely identifies the machine, such as machine ID (GMID) through,for example, a touchscreen monitor. The purpose of the CSR is describedin greater detail below. In one embodiment, it is generated on thegaming machine without intervention or additional data or instructionsfrom external sources and may be described as a request form prepared bythe gaming machine, which is eventually placed on a memory device, suchas a USB device. In one embodiment, software in the gaming machinemanages the storing of the CSR on the USB device (or other suitablememory device) with USB drive software 406 and also manages theretrieval of issued certificates and root and intermediate certificates,which occurs at a later stage in the process. FIG. 5 is a logical blockdiagram showing software modules and utility programs in a sub-CA server500 in accordance with one embodiment. As noted above, once a memorydevice has been loaded with CSRs (stored, for example, in a batch fileon the device) from the gaming machines, the device is handed off by thecasino floor operator to a CA security officer who downloads the CSRs(e.g., the entire batch file) onto the appropriate sub-CA server (e.g.,the server that manages a certain section of gaming machines on thecasino floor).

In one embodiment server 500 contains certain software and utilityprograms that may be used to process the CSRs efficiently and createissued certificates. In one embodiment sub-CA 500 may have what can bereferred to as a CSR batch utility program 502. This utility program maybe used to efficiently process the CSRs that are downloaded from thememory device. In one embodiment, program 502 reads the CSR files fromthe memory device and verifies a digital signature in each CSR file toensure that the information has not been tampered with. In oneembodiment, a CSR contains a digital signature of the CSR created usingthe gaming machine's private key. The gaming machine's public key isalso contained in the CSR and is used by program 502 to verify thedigital signature. If the decryption is successful, program 502 knowsthat the CSR has not been tampered with. Other data in a CSR may includea common name, country name, state, organization, organization unit, anddata uniquely identifying the gaming machine (e.g., GMID). In oneembodiment, batch utility program 502 stores the issued certificates onthe USB device which is physically taken back to the gaming machines bythe casino floor operator. Utility program 502 is described further inFIG. 8 and example user interface screenshots are described in FIGS. 12Ato 12D.

In one embodiment sub-CA server 500 may have a certificate monitoringutility program 504. This program may be used to monitor issuedcertificates for expiration dates. As is known in the art, certificates,such as those formatted according to the x.509 standard, typically havean expiration date. Once a certificate expires, it may no longer be usedto authenticate a gaming machine, gaming server, or other networkcomponent. If a gaming machine's certificate expires and the machine isunable to authenticate itself (i.e., perform a handshake with a gamingnetwork communication server), the machine can no longer receive ortransmit data to the network and is essentially disabled. To avoid thesituation of a gaming machine going offline unexpectedly, which can bequite severe and damaging to a casino's operations if it happens todozens or hundreds of machines at the same time, utility program 504monitors the expiration dates and notifies casino employees atpredetermined times as to when a certificate will expire (e.g., at 7days, 5 days, 24 hours etc. before expiration) so that a new CSR may begenerated on the gaming machine and can be used to obtain a freshcertificate from the trusted CA or so that a renewed certificate may beissued and provided to the machine well before expiration. If a new CSRis needed because of an expired certificate, a floor operator may go tothe gaming machine and upload a newly generated CSR onto the USB deviceand obtain a new certificate for the machine using processes describedbelow. If the certificate has not yet expired, the CSR may be generatedon the machine and transmitted to the sub-CA server over the gamingnetwork over an SSL or TSL connection. This is possible since themachine's certificate has not yet expired and may be used to establish asession with the sub-CA server which can ensure security. The CSR mayalso be uploaded to a USB device as would be done if the certificate hadexpired. In the scenario where the certificate has not expired but isbeing renewed, the gaming machine may keep the same private key whileextending the life (expiration time) of the existing certificate. Thetime that a certificate is valid may vary widely. In the gaming context,it may be desirable to have shorter expiration times to protect theintegrity of the private keys associated with the expiring certificates.Given the length of the private key (e.g., 1024 bytes), a safeexpiration period for a gaming machine certificate may be five years.Certificates may be replaced if the trusted CA's private key is lost orcompromised or if the gaming machine loses its own private key, possiblyduring a game software update or during another operation on the machinethat somehow affected the machine's non-volatile memory. A newprivate/public key pair should be generated when a new CSR is generated.The old pair is discarded and the CA revokes the certificate. The numberof employees to be notified for certificate expiration may be set by thegaming operator, as can the mode of notification (e.g., e-mail, SMS,phone call, and the like). These options and features can be set using auser interface of monitoring utility 504.

One example of a monitoring utility user interface screenshot is shownin FIG. 11 For example, persons to be notified may be added (along withdesired mode of contact and contact information), removed, and edited. Auser, such as the CA security officer or other employee, may view a listof expired certificates and their expiration dates, arranged by hostname (or chronologically by expiration date). Similarly, a user can viewa list of certificates that are about to expire within the next n days.As noted, other configurations may also be set such as setting e-mailalert frequency, contact information, SMTP host names, and the like.Other configuration settings may include setting a certificate issuername, certificate store name, store location, and the “maximumtolerable” days before a certificate expiration date. These are someexamples of configurations and settings that may be possible in acertificate monitoring utility. Some embodiments may have more or fewersuch configurations and settings.

In one embodiment, sub-CA server 500 contains a certificate servicessoftware module 506. Software 506 issues and signs the certificatesbased on the CSRs downloaded from the memory device. There are numerousthird-party vendors that provide such certificate service softwarepackages, such as Microsoft (Microsoft Certificate Services), Red Hat,and Verisign. A person of skill in the art will be aware of variousproviders of such software that may operate on sub-CA servers to issue,sign, and manage the certificates. It may be noted that certificateservices software 506 is needed to issue signed certificates from atrusted CA for the gaming machines. Utility programs 502 and 504 are notnecessarily required for issuing certificates but may make the processmore efficient and practicable to manage, especially when having toissue certificates for hundreds or thousands of gaming machines. In someembodiments, the sub-CA server may have both, either, or neither ofutility programs 502 and 504.

FIGS. 6A and 6B are perspective illustrations showing a casino flooroperator inserting or coupling a memory device into a gaming machine andthe data stored on the device at different stages in the process inaccordance with one embodiment of the present invention. A casino flooroperator 600 inserts a USB device 602 into a gaming machine 604. Asnoted above, other suitable types of re-writable, hot-swappable memorydevices that are operable with a gaming machine may also be used. InFIG. 6A operator 600 is removing or de-coupling USB device 602 frommachine 604. At this stage (which may be described as the first half ofthe overall process), gaming machine 604 has stored a certificatesigning request 606 onto USB device 602. Certificate signing request 606may be stored in a batch file on memory device 602 along with other CSRsfrom other machines (although it is possible that only one or a few CSRsmay be stored on the device before being taken to the sub-CA server).The CSR may be stored as a CSR file having a unique name based on theGMID. This file may be stored along with other CSR files, each havingunique file names based on respective GMIDs from other machines. FIG. 6Bis similar illustration showing floor operator 600 inserting or couplingmemory device 602 into gaming machine 602 in the second half of theprocess. At this stage, memory device 602 may contain multiple issuedgaming machine certificates, represented by box 608, (e.g. x.509certificates) one of which belongs to specific gaming machine 604. Itmay also have copies of certificates associated with the intermediatesub-CA servers and the root CA server, also represented by box 608.Copies of these certificates and the original gaming machine certificateare downloaded onto gaming machine 604 from memory device 602. Theseprocesses are described in greater detail below. The gaming machinecertificates may be stored in a “cert” directory or folder on memorydevice 602.

FIG. 7 is a flow diagram of a process of generating a CSR and storingthe CSR on a USB device in accordance with one embodiment of the presentinvention. At step 702 the gaming machine generates a public and privatekey pair using a random number generator. The key pair is suitable forimplementing secure communications (e.g., SSL) between the gamingmachine and gaming network comm server or other machines by enabling thecomponents to authenticate each other. For example, during initialinstallation and powering up of a gaming machine at a casino, themachine may generate its own private and public key pair and may alsogenerate a CSR file using its gaming machine identifier (GMID) as a“common name” in the CSR, where the common name is a name used toidentify the certificate recipient's name. As described above, a gamingmachine must have a valid, unexpired and signed certificate whichcontains the public key of the machine in a form that can be read by arequesting entity, such as a gaming network comm server. Thecorresponding private key is kept securely in the gaming machine, forexample, in a hardware security module or may be encrypted and stored inits hard drive or secure memory. As is known in the art, it is criticalto keep the private key of the gaming machine using PKI (or any networkcomponent) highly secure. There are typically strong securityprocedures, such as the use of hardware security module, in place tokeep it safe.

At step 704 the GMID or other unique identifiers of the machine, such asa MAC address or a host name, is retrieved. Although the term“retrieved” is used in this context, the GMID is a value that may beaccessible or present in the component or module performing the processand, thus, may not necessarily need to be retrieved. At step 706 a CSRfile is generated in the gaming machine. In one embodiment, the CSR fileis formatted according to the PKI #10 standard, a format known in thecryptography and computer security field and contains the current publickey of the gaming machine. A CSR may also contain certain dataassociated with the gaming machine, such as GMID (obtained at step 704),MAC address, host name, and the like. Generally, the data contained in aCSR is public and, if compromised or stolen, would not jeopardize thesecurity of the gaming machine or of communications in the network atlarge. The gaming machine certificate contains the public key of themachine and is signed by a trusted CA. That is, it is encrypted usingthe CA private key and, thus, can be decrypted using the CA's publickey, which is published in the CA's certificate. At step 708 the CSR isstored on a USB key that has been inserted into the gaming machine asshown in FIG. 6A. The step of generating a CSR in step 706 is initiatedwhen the casino floor operator enters instructions indicating that theCSR should be generated. As noted above, the CSR may be placed in abatch file on the USB device so that it may be processed by batchcertificate utility program 502 described above. At this stage theprocess of generating a CSR on a gaming machine and storing it on amemory device is complete.

FIG. 8 is a flow diagram showing a process of issuing certificates by atrusted CA via a sub-CA server in accordance with one embodiment of theinvention. At this stage the casino floor operator has given possessionof the memory device storing the CSRs to a CA security officer or otherqualified employee who has authorization to operate the sub-CA serversat the casino. In one embodiment, no other data or information, forexample, passwords, is provided to the CA security officer by the flooroperator and nor is there any data transmitted to the sub-CA servers viaany type of wired or wireless network connection. At step 802 thesecurity officer selects a USB port in the sub-CA server which the USBdevice will be inserted. Once the appropriate USB drive is selected andthe USB device has been inserted, at step 804 the security officerprovides instructions to submit the CSRs to the sub-CA server. Asdescribed above, a mass certificate submission utility, implemented as awizard, may be utilized to submit and process the CSRs from the USBdevice. The signing requests are submitted to the certificate authoritysoftware 506 for actual issuance of the gaming machine certificates.

At step 806 certificate authority software 506 executes the softwarefunctions needed for issuing the certificates based on the CSRs. Eachcertificate is typically generated individually based on individualCSRs, but a batch of CSRs may be submitted sequentially without operatorintervention for each CSR to the certificate services software usingbatch certificate program 502 as described above. Processes for issuingcertificates for example, x.509 certificates, are known in the field andare implemented by various software providers as noted above. At step808 the issued certificates are transferred onto the USB memory device,for example, into an appropriate directory on the device, such as a“cert” directory or similar location. In one embodiment, copies ofrelevant CA certificates are also transferred onto the USB device. Thesemay include copies of the trusted CA server certificate and certificatesof some or all of the intermediate sub-CA servers in the hierarchy shownin FIG. 3. This is done at step 810. As described below, thesecertificates may be used to authenticate the gaming machine certificate,certificate revocation lists, and the like. At this stage, a process ofstoring issued gaming machine certificates and copies of other CA servercertificates onto the memory device at the sub-CA server is complete. Inanother embodiment, the certificates are placed in a shared folder onthe sub-CA server instead of being stored on the USB device. The gamingmachines retrieve their specific gaming machine certificate (forexample, by examining file names) and copies of the other CAcertificates over the gaming network using File Transfer Protocol (FTP)or Hyper Text Transfer Protocol (HTTP). It is not required that thetransmission of these certificates take place over a secure connectiongiven that all the data is public. Once the certificates are on thegaming machine, the process continues in the same manner as if they weredownloaded from a USB device at the machine.

In one embodiment, the CA security officer removes the USB device fromthe server and physically hands the device to a casino floor operator orother employee trusted by the casino to possess and utilize the memorydevice. In addition to receiving the memory device, the casino flooroperator may also be given a printout of the thumbprint of the CA rootcertificate or the public key of the trusted CA server to be used forverification by the operator while at the gaming machine as describedbelow. The thumbprint may be the SHA-1 hash value of the entire rootcertificate. In one embodiment, no other data, such as passwords orother sensitive data is given to the floor operator. Data on the USBdevice may be considered to be data that is not necessarily sensitive orconfidential. Although it is generally desirable that the data not becompromised, lost, or tampered with, if such events were to occur, thesecurity of the gaming network would not necessarily be jeopardized.

FIG. 9 is a flow diagram of a process of downloading copies of CA andsub-CA certificates onto a gaming machine from a USB device inaccordance with one embodiment with the present invention. At this stagea casino floor operator has taken the USB device to a gaming machine.The operator may take the device to multiple gaming machines in order toinstall issued certificates on the machines and, thus, repeat theprocess described in FIG. 9 at multiple machines upon inserting the USBdevice into the gaming machine. After opening the machine door, thegaming machine software may read hash value or other signature value ofthe trusted root CA certificate from the device and display the value onthe gaming machine monitor. In one embodiment the casino floor operatorperforms a visual comparison of the displayed root CA certificate hashvalue with the printout obtained from the CA security officer. If thevalues are the same, the operator indicates acceptance of the trustedroot CA certificate that was read from the USB device, for example, bypressing an ‘Enter’ key or other button in the gaming machine or on thegaming machine touch screen monitor. If they are not the same, theoperator discontinues the process and records the different values foranalysis by casino security employees. In case of a mismatch, the gamingmachine software does not read any further data from the USB device. Ifthe visual comparison performed by the operator affirms the authenticityof the root certificate of the trusted CA, at step 904 the gamingmachine detects acceptance of the of the root CA certificate by thefloor operator. By performing this step, it is ensured that the trustedroot CA certificate on the USB device that is being copied onto thegaming machine has not been tampered with between the time it wasremoved from the sub-CA server by the CA security officer and insertedinto the gaming machine by the casino floor operator. At this stage, thegaming machine can trust the root CA certificate and can use it toauthenticate intermediate sub-CA certificates, the issued certificate tothe machine itself, and other documents, such as certificate revocationlists, as described below.

At step 906 a copy of the trusted root CA certificate is loaded into thegaming machine's non-volatile storage or other suitable storage where itwill be stored persistently. Non-volatile memory is preferred so thatthe trusted CA public key may be maintained by the gaming machine incase of power outages, tilts, and other unexpected occurrences that mayaffect data. At step 908 the gaming machine loads relevant intermediatesub-CA certificates on the USB device. The number of such certificateswill depend on the number of sub-CA servers in the hierarchy asdescribed above. At step 910 the sub-CA certificates are validated usinga process referred to as certificate chain validation. The private keyof root CA certificate is used to create the digital signature (e.g.,the hashed value of the sub-CA server's certificate encrypted using theprivate key) that is contained in the sub-CA server's certificate. Theroot CA certificate contains its public key and it is assumed that thegaming machine trusts the root CA (which has been verified throughvisual inspection at steps 902 and 904). The gaming machine can use thepublic key of the root certificate to validate the digital signaturecontained in the sub-CA certificate. If the sub-CA issues certificatesto its own sub-CAs or to a gaming machine, the same process may be usedto validate those certificates; the “parent” sub-CA certificate'sprivate key is used to create the digital signature that is contained inthe “children” sub-CA certificates.

At step 912 the gaming machine may validate that the issuance date ofthe gaming machine certificate is after the gaming machine's internalclock time/date and that the expiration date has not passed. It may alsoverify the issuance and expiration dates for the sub-CA and root CAcertificates are still valid relative to the machine's internal clock.If they are not, the machine will reject the certificate and anappropriate message will be displayed to the floor operator or the CAsecurity officer. At step 914 one or more certificate revocation lists(“CRLs”) may be downloaded from the sub-CAs and the root CA to ensurethat none of the certificates have been revoked. Revocation of acertificate may occur for a variety of reasons and may be considered anatypical event (in contrast to normal certificate expiration). It mayoccur because it is discovered that private key of the certificate hasbeen compromised or that the issued certificate is no longer validbecause the machine associated with the private key is broken and neededto be returned back to the manufacturer for servicing. The use of suchlists and how they are obtained are described in greater detail below.Once these safeguards have been performed, the machine may proceed tocopy the certificates. At step 916, the sub-CA certificates are copiedinto non-volatile memory of the gaming machine and may be stored withthe trusted CA certificate. At this stage a process of copying therequired CA certificates onto the gaming machine from the USB device iscomplete.

FIG. 10 is a flow diagram of a process of transferring or writing anissued gaming machine certificate from a USB device onto a gamingmachine in accordance with one embodiment. Once copies of the CAcertificates have been loaded onto the gaming machine and while the USBdevice is coupled to the machine, gaming machine software finds theactual gaming machine certificate (used for communication with the commservers) within the USB device and validates or ensures that thecertificate is issued by a trusted sub CA using certificate chainvalidation. During the validation, the gaming machine software alsoensures that if each of the sub CA certificates has not been revoked byits parent CA. The gaming machine software also checks if the gamingmachine's internal time clock is between the certificate's issued dateand expired date. If the validation is successful, the machine copiesthe certificate to its non-volatile memory. In one embodiment, noadditional steps need to be taken by the casino floor operator toinitiate this process; it may occur automatically if the requisite stepsof transferring the CA certificate copies onto the machine weresuccessful.

At step 1002 the gaming machine identifies the appropriate certificatefile on the USB device by examining file names on the device. In oneembodiment, the gaming machine identifier (GMID) is used as a file nameor part of the name. Once the gaming machine has identified acertificate file, at step 1004 the gaming machine validates or verifiesthat the file selected is, in fact, the gaming machine certificate. Thegaming machine knows its own GMID since it was used to create the CSR.In one embodiment, the same GMID is used for the certificate file name.The gaming machine checks to ensure that the certificate was issued by atrusted CA and that the certificate corresponds to the private keystored by the gaming machine. As described above, this may be done usingcertificate chain validation. At step 1006, similar to step 912, thegaming machine may validate that the issuance date of the gaming machinecertificate and of the CA certificates are after the gaming machine'sinternal clock time/date and that the expiration date has not passed. Ifthey are not, the machine will reject the certificate and an appropriatemessage will be displayed to the floor operator or the CA securityofficer. At step 1008 one or more certificate revocation lists (“CRLs”)may be downloaded from the sub-CAs and the root CA to ensure that noneof the certificates have been revoked. Once these safeguards have beenperformed, the machine may proceed to copy the certificates. At step1010 the certificate may be written to the gaming machine's non-volatilememory. Now the gaming machine has the certificate issued by the trustedCA with the public key that corresponds to its own private key for SSL.At this stage, the casino floor operator removes the USB device and mayproceed to the next machine if there are other certificates that need tobe installed.

As noted above, the certificate issued by the trusted certificateauthority and stored on the USB device contain data relating to thegaming machine, such as GMID, MAC address, host name, etc. and thepublic key being issued to the gaming machine, possibly among otherdata. The certificate is signed by the trusted CA using the trusted CAprivate key, that is, the hash value of the certificate is encryptedusing the CA's private key (as is known in the art, encryption of thehash value of the certificate using the private key is a signature). Theencrypted hash value of the certificate may then be decrypted and thencompared with the plaintext hash value of the certificate. In thismanner the certificate is verified using the CA's public key. Only thispublic key can decrypt the signed certificate. The public key iscontained in the trusted CA certificate which is downloaded from the USBdevice onto the machine at step 906 above. The hash value of the gamingmachine certificate is encrypted using the CA private key. The CA publickey is used to decrypt the hash value of the gaming machine certificate.The decrypted hash value is compared with the hash value of the gamingmachine certificate thus verifying that the certificate is issued by thetrusted CA.

As described above, a hashed value of the root CA certificate isdisplayed on the gaming machine at step 902. The value may be comparedwith a printout of the hashed value of the certificate by the casinofloor operator. If they are the same, the floor operator proceeds andthe gaming machine can trust the certificate.

FIG. 11 is a diagram of a screenshot from the user interface ofcertificate monitoring utility 504 in accordance with one embodiment. Asample screenshot 1100 for a “Certificate Monitoring Utility,” as statedat the top may have several buttons activating functions and windows forentering data. After sample explanatory text describing the utility, a“User Management” section has three sample functions relating to usersor casino employees. Button interface 1102 enables adding a user, buttoninterface 1104 enables editing user information, such as contactdetails, and button interface 1106 enables removing a user from anotification list. A user may be any appropriate casino securityemployee whose responsibilities include managing certificates in thegaming network. Box 1108 may provide a list of users with a select boxthat facilitates editing user information and removing users. Anotherbox (not shown) may be displayed when adding a new user.

Below box 1108, in one embodiment, is a “Set Configuration” area 1110that has several windows for entering user configuration data, such asSMTP Host Name, e-mail addresses, certificate store name, alertfrequency, and other data as shown in FIG. 11. In one embodiment, area1112 at the bottom of the screenshot may display button interfaces forstarting and stopping the monitoring utility and for fetching lists ofexpired or expiring certificates. In other embodiments, there may beadditional button interfaces for performing other functions relating tothe monitoring utility or there may be fewer.

FIGS. 12A to 12D are diagrams of sample screenshots from a userinterface of certificate batch utility 502 in accordance with oneembodiment. In one embodiment, certificate batch utility 502 ispresented to a user as a series of screens asking the user to enter datain steps (often referred to as a wizard). FIG. 12A is a sample initialscreenshot 1202 of a “Certificate Generator” wizard briefly explainingthe functions of the utility and providing buttons to enable the user tomove to the next step in the process. FIG. 12B is a sample screenshot1204 showing how a user can select a USB port in which the USB device(or drive) has been inserted. In other embodiments, other types of portsor drives may be offered depending on the type of memory device used. Inthe example shown, the CSR files are in .p10 format but other formatsfor certificate request files may also be used. A screenshot 1206 shownin FIG. 12C allows users to select gaming machines or devices (hosts)for which certificates should be generated. A window may provide a listof gaming machines by GMID or host name. FIG. 12D is a screenshot 1208showing the status of the certificate generator after having selectedgaming machines for which certificates will be issued. For example, theUSB device is checked for available space, destination directories arecreated, a CSR cache is created on the local drive, the root CAcertificate is copied to the USB device, and so on. The amount of datathat is shown to the user in the status window can vary widely. In oneembodiment, at the end of the certificate generation the CA securityofficer or user is notified that certificates for certain gamingmachines (listing each one by GMID or other unique identifier) have beencreated and copied onto the memory device.

The gaming machine's public and private keys, typically 1024 bytes inlength, are kept very securely. They are used to identify the gamingmachine to a comm server or other network component, for example, in aserver-based gaming network. Once this authentication or handshake isperformed (the comm server may also verify its identity to the gamingmachine), the two components may exchange a session key for symmetrickey encryption which provides much faster performance for bulkencryption. The symmetric key is typically shorter although sufficientlysecure, and the routine communication between the two components usesthe symmetric key for encryption and communication of bulk gaming data.In one embodiment, the comm server may have a hardware load balancer ora hardware security module that performs SSL acceleration and performsother encryption operations. Examples of protocols used forcommunication between the gaming machine and the comm server include G2Sand S2S that are implemented in SSL.

In one embodiment, the gaming machine checks for certificate revocationsto ensure that the certificate it receives from a comm server has notbeen revoked, has not expired, and the like. The gaming machine may wantto ensure that the server has not been disabled or designated as a rogueserver. The server may perform a similar operation when it receives thegaming machine certificate. In one embodiment this may be done by thegaming machine sending a message, via a network connection, to thesub-CA requesting a certificate revocation list. The message need not beencrypted or secured, nor does it need to be sent over a secure networkconnection. The request itself (e.g., “get CRL” in plaintext) does notcontain confidential data and the CRL does not contain confidential orparticularly sensitive information. As is known in the art, a CRLidentifies certificates that have been revoked, or which have any typeof issues or problems that must be addressed before a certificate can beused. In one embodiment, the gaming machine verifies that the CRL thatis received in response to the request is a genuine one that ispublished by a legitimate sub-CA. This may be done by verifying thedigital signature of the CRL with the public key stored in CRL issuingCA's certificate. In one embodiment, the sub-CA may have a CRLdistribution point that is different from the sub-CA. Once the gamingmachine has validated the certificate from the server (during thehandshake) against the CRL, published by the comm server sub-CA (whichmaintains the CRL for certificates issued to servers), a session key maybe exchanged. As noted, the server may perform the same operations,except that it may obtain a CRL from the gaming machine sub-CA server,which maintains CRLs issued to gaming machines. In one embodiment, thegaming machines and the servers verify the certificates they receiveagainst the CRL issued by the trusted CA, which may also have a CRLdistribution point.

While the invention has been particularly shown and described withreference to specific embodiments thereof, it will be understood bythose skilled in the art that changes in the form and details of thedisclosed embodiments may be made without departing from the spirit orscope of the invention. For example, embodiments have been described inwhich a USB device is used to store the CSRs and certificates. In otherembodiments, various other types of memory devices may be utilized. Inanother example, the trusted or root CA may be the only CA server usedand no sub-CA servers are needed. In another example, formats andstandards other than PKCS #10 may be used.

Finally, although various advantages, aspects, and objects of thepresent invention have been discussed herein with reference to variousembodiments, it will be understood that the scope of the inventionshould not be limited by reference to such advantages, aspects, andobjects. Rather, the scope of the invention should be determined withreference to the appended claims.

What is claimed is:
 1. A method of obtaining a certificate forauthenticating a gaming machine to components in a gaming network, themethod comprising: generating, by the gaming machine, a certificatesigning request for obtaining an issued certificate from a certificateauthority, the signing request containing a gaming machine public key, agaming machine identifier, and a digital signature of the gamingmachine; encrypting, by the gaming machine, the signing request using agaming machine private key; detecting, by the gaming machine, a firstcoupling of a memory device with the gaming machine, wherein the memorydevice includes a plurality of previously accumulated certificatesigning requests from a plurality of gaming machines; and storing, bythe gaming machine, the signing request on the memory device with theplurality of previously accumulated certificate signing requests;wherein a certificate is created based on the certificate signingrequest by the certificate authority for use by the gaming machine.
 2. Amethod as recited in claim 1, further comprising: detecting, by thegaming machine, a second coupling of the memory device; displaying on adisplay of the gaming machine a value associated with the certificateauthority certificate; identifying a specific certificate file on thememory device using the gaming machine identifier; and storing thespecific certificate file on the gaming machine, wherein the specificcertificate file contains the certificate created by the certificateauthority.
 3. A method as recited in claim 2, further comprisingdetecting confirmation of validity of the value associated with thecertificate authority certificate.
 4. A method as recited in claim 2,further comprising verifying the certificate by performing a certificatechain validation utilizing the certificate authority certificate.
 5. Amethod as recited in claim 2, further comprising storing a copy of thecertificate authority certificate.
 6. A method as recited in claim 2,further comprising storing copies of one or more subcertificateauthority certificates.
 7. A method as recited in claim 1, wherein asecure communication channel between the gaming machine and a hostserver in a gaming network is enabled using the certificate.
 8. A methodas recited in claim 1, wherein the value associated with the certificateauthority certificate is a hash value of the certificate.
 9. A method asrecited in claim 1, wherein the certificate authority is a rootcertificate authority.
 10. A method as recited in claim 1, furthercomprising: receiving the certificate created by the certificateauthority over a network; receiving a value associated with thecertificate authority certificate; and displaying the value on a gamingmachine monitor.
 11. A method as recited in claim 2, further comprisingexamining a first certificate revocation list to determine whether thecertificate authority certificate has been revoked.
 12. A method asrecited in claim 6, further comprising examining a second certificaterevocation list to determine whether the one or more sub-certificateauthority certificates have been revoked.
 13. A method as recited inclaim 2, further comprising comparing a first issuance date and a firstexpiration date of the certificate against a gaming machine internalclock.
 14. A method as recited in claim 1, wherein the memory device isa removable, rewritable memory storage device.
 15. A gaming systemcomprising: a certificate authority server having a batch certificateprocessing program and a certificate monitoring program; a gamingmachine having a certificate signing request module and a gaming machinecertificate issued by the certificate authority server, wherein thegaming machine is configured to: generate a certificate signing requestfor obtaining an issued certificate from the certificate authorityserver, wherein the signing request includes a gaming machine publickey, a gaming machine identifier, and a digital signature of the gamingmachine, and store the certificate signing request on a memory device,wherein the memory device includes a plurality of previously accumulatedcertificate signing requests from a plurality of gaming machines; and agaming server having a server certificate.
 16. A gaming system asrecited in claim 15, wherein the batch certificate processing programprocesses one or more certificate signing requests obtained from amemory device coupled to the certificate authority server.
 17. A gamingsystem as recited in claim 16, wherein the batch certificate programstores gaming machine certificates on the memory device.
 18. A gamingsystem as recited in claim 15, wherein the certificate monitoringprogram monitors expiration dates for a plurality of gaming machinecertificates.
 19. A gaming system as recited in claim 15, wherein thecertificate authority server is a root certificate authority server. 20.A gaming system as recited in claim 19, wherein the root certificateauthority is operated by a third-party provider and wherein the gamingmachine and the gaming server are operated by a gaming operator.
 21. Agaming system as recited in claim 15, wherein the certificate authorityserver is a sub-certificate authority server operated by a gamingoperator.
 22. A gaming system as recited in claim 16, wherein the gamingmachine stores a certificate signing request on the memory device whencoupled to the gaming machine.
 23. A gaming system as recited in claim15, wherein the certificate monitoring program has a user interfacewhich allows setting user notifications and related configurations. 24.A gaming system as recited in claim 15, wherein the certificate istransmitted to the gaming machine from the certificate authority serverover a network.
 25. A gaming system as recited in claim 16, furthercomprising a secure network connection between the gaming machine andthe gaming server established using the gaming machine certificate andthe server certificate.